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Last Call
Role
CG & Virtual Production Director
CG Walkthrough
Production Year
2024 Spring-Fall
Tools:
Move.ai, Stretch sense, Unreal Engine, Blender
Awards & Recognitions
Last Call, World Premiere at South by SouthWest Film & TV Festival, 2025, Austin, Texas.
Last Call, Immersive Installation at 4A centre for Contemporary Asian Art, Sydney, Australia.
➔ Unreal Engine Animation/ Virtual production
Last Call is a short fantacy thriller directed by Winnie Cheung.
As the CG Director and Animator for the fantacy short film Last Call, I directed a team of artists to produce a series of real-time rendered mythological structures inspired by ancient Eastern folklores. Throughout the production process, I 1) Developed an innovative real-time animation pipeline through integration of AI motion capture technologies and custom animation blueprints
2) Led the design and production of immersive Unreal Engine environments for real-time XR shoots, which seamlessly intergrates live-action actors into the mythical world.





















